God Of War

Showing the Blue Light cast only by the Emission map on the surface

Showing the Blue Light cast only by the Emission map on the surface

With the addition of light in front of the model with the Emission Map

With the addition of light in front of the model with the Emission Map

High poly of the axe to show damage was sculpted in Zbrush and
Low poly was constructed with a procedural workflow in Substance Painter to add the details in the axe.

Cheers!

Note: the poly count was not in consideration while doing this project.