Cubical environment

Snap of the grass shader unity 6 URP, made for XR game ready.

Snap of the grass shader unity 6 URP, made for XR game ready.

Technical Highlights:
Custom shader graph implementation for dynamic grass movement and color
Optimized cube mesh for better performance
Strategic use of color and lighting to create depth
Balanced visual appeal with technical constraints

Tools Used:
Unity 6 and Custom Shader Graph
Blender for voxel editing and MegicaVoxel for modeling.