“I’m a VR/XR game designer exploring play, perception, and emotion through experimental XR experiences. I build playful worlds that invite curiosity, using spatial storytelling, procedural design, and hand-driven interaction.”
& I love crafting dynamic environments in Houdini.
Contract
Godot, Python and Quest 3
Software Used : 3Ds Max and Vray
Specializing in modeling assets for AR/VR applications, low poly modeling, and baking tileable texture maps.
environment layouts and creating high-quality 3D assets for Wayfair an online home store, furniture, decor, and outdoor collections.
Creating visually stunning and immersive environments for AR/VR applications.
Working as a freelance motion designer to create advertisement.
Software's used: After Effect, Premiere Pro, Illustrator, Photoshop and C4D.