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Fisherman Boat (Veiled Realms Art Challenge)

Challenge Name: Veiled Realms Art Challenge
Official link: https://cosmos.leartesstudios.com/challenges/veiled-realms-art-challenge

3D Prop Workflow
Procedural Modelling & UVs (Trim Texture): Created in Houdini, designed for flexibility and iteration.
Texturing: Single texture set with tiled materials in Photoshop.
Customisation: The boat can be further modified inside Unreal Engine via the Houdini Digital Asset (HDA) for real-time variation control.
These are a few variations for the boat that feel like they tell a story.

This project was built with 99% Houdini and 1% Photoshop, focusing on proceduralism and efficient reusability while maintaining a single texture set. The goal was to create multiple variations of a fisherman’s boat.

The design is inspired by the idea that different tribes across the Veiled Realms might each have their own distinct vessel, characterised by distinct materials, forms, and identities. To explore procedural workflows that balance storytelling with design flexibility, while true to the mood of the original world.

Tags: #veiledrealms, #learteschallenge, #veiledrealmsartchallenge, #leartesstudios
Original Boat Concept Art from:
https://www.artstation.com/artwork/Gel9qd
https://www.artstation.com/artwork/lD4bLz

Few variations

Few variations

Another few variations

Another few variations

The models use a single texture set, with tiled materials procedurally laid out in Houdini and Photoshop for creating textures (which were precomposed with different wood textures downloaded).

The models use a single texture set, with tiled materials procedurally laid out in Houdini and Photoshop for creating textures (which were precomposed with different wood textures downloaded).

Breakdown of the UV Trim Texture Grid